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It probably is taking advantage until it gets out to fire, and thus be fired upon. Only units hull down in a crater get any defensive bonuses in the open, even though there are probably many swells a unit can take advantage of for cover. (A shot of opportunity is the only way I can describe it, and makes sense for a turn length of one minute. When I say engagement, I mean an attack with any and all weapons as desired and allowed on a target in a turn. So, I'm wondering if a single engagement is more than a single shot of opportunity inside a minute's time frame. Considering that most standard Grav Tanks are well over 100 tons and the rounds for cannons are not propellant based, they should have a lot. ) Everything else is assumed to have enough for the engagement. (And infantry, too, if you want to think that way. In Centurion, the only ammo tracked is digging cannons, smoke rounds, and missiles. Unless Leviathans has space-ship combat ranges maxing out beyond 300,000 km, where ships can start dodging lasers outright, (the dominant weapon of the universe I might add) then the game is probably also dealing with a failure-to-hurt mechanic. The armor materials match in design, though RLs is probably more efficient in the amount one can cram in per ton. Whereas, many have come to accept that combat in a BT game is not a 'hit-and-miss' environment, just merely a 'failure-to-hurt' one. When looking at Centurion or Interceptor at face value, it looks like a lot is dependent on the crews, and that shots really are hit or miss. However, RoF and turn lengths have me thinking. Just looking at this, it seems that I should probably be jumping the BT ground ranges at least up to the AT2/TW Air-ground ranges, or dropping the Centurion ranges down to BT level when engaging BT targets. Only infantry can beat that with potentially three as long as they and their target haven't moved and they're in the same hex.
Armored units are limited to a single engagement per turn. Both Centurion and Interceptor turns last a minute.
Rate of fire is also in BT's favor just by looking at the turn lengths. Overburdening a gunner has significant consequences. (1 or 2, or maybe 3 max, dependent on type) Interceptor combat is based on crew and arcs and number of weapons/bays/links and targets. Ground units can't missile spam a target like BT units can, either. RL ground units can't target more than one enemy, and only if the second is with Missiles.
#Renegade legion centurion tog pdf drivers#
Gauss and Mass Drivers are the only way to get the speed.īT combat units, aside from most infantry and ground-attacking aircraft and ground units engaging said Aircraft, can engage as many targets as they have weaponry with only minor drawbacks. (In fact, if we go back to AT1, which was active when Interceptor was released, an AC/5 has an effective space range of 18 X 6,500 or 117,000 km.) RL powder-based weapons are deemed too slow to be effective. There are a lot of things that suggest that BT has some decent tech edges over what's depicted in the RenLeg games:īT Autocannons, fired with powder based charges, are useful in space engagements, and appear to be hyper velocity. The only quibble I'm having is what to do about the range differences on the ground, or if anything should be done. That is actually pretty good for Centurion and Interceptor, as very few weapons do less than five points of damage. So, it looks like damage should be matching up, mostly, point-for-point in the ground and close-to-ground games. Hey! That sounds familiar, aside from the titanium and molecular wedding part. RenLeg armor is ' crystal-aligned titanium alloy molecularly wedded to a ceramic mesh'. More and more it looks like the two are on par. However, I've been looking at stats from both games, where I have them, and I'm getting conflicting data.
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The 3000 + year time-difference isn't chalk full of any technological set-backs from what I've seen, so we can assume a pretty steady tech progression. Since RenLeg is set in the seventh millenium AD, and they have things such as grav drives and shields, and intelligent aliens which can bring unique engineering perspectives, it seems that the combat units in RenLeg should be pretty advanced.
#Renegade legion centurion tog pdf how to#
I've devoted some brain time and study into figuring out how to mesh the two, but the question of technological parity springs to mind.
I've been looking at the Renegade Legion games and the BattleTech games, young and old, and because both were made by FASA, I can't help thinking that a cross-over was planned at some point, but never happened.